![]() Grip press is supposed to be a SingleAxis event, but only fires Digital events.I had to filter those out, or else the fact Touchpad position is a Vector2 element got hidden in the noise. You will also get a constants stream of "Teleport Direction" events (of type Vector2) from the thumbstick even if you don't touch it.You will notice you'll get a constant stream of Grip Pose and Pointer Pose events - hence these two events and the MixedRealityPose type events indicator are always green. ![]() When activated: the red circle will turn green. On the top row it displays the type of event intercepted, the bottom two rows show actual events with - in four cases - information associated with the events. Not very spectacular, I'll admit, but it does the trick. If available, it will also display the values associated with the event. I created an application that demonstrates the events you will get and what type they are. You will need to implement IMixedRealityInputHandler This enables you to determine the current grip and pointer pose of the controller. a six dof (degrees of freedom) event will give you a MixedRealityPose. ![]() The only application I found was the touchpad - it gives to the X,Y coordinates where the touchpad was touched. a dual axis event gives you two values. ![]() The only application for WMR controllers I have found is a way to determine how far the trigger is pushed inwards (on a scale of 0-1).
0 Comments
Leave a Reply. |